Talk:My Little Pony The Movie/@comment-7345250-20170629055631/@comment-27161581-20170704053341

I was going to say that the ship is a cheaply rendered 3ds max model. The real problem I think is the lack of consistent shapes and synergy between the motion and the model.

Even compared to the N64 image, all the shapes are triangles, which at the very least has synergy between the enviroment and the model. The trailer doesn't have that at all, using lots of irregular meshes that don't synergize well.

A look at the ship's motion in it's few seconds of showing is just a basic rotate. There is no listing that could be expected of an airship. The 3d props don't behave as expected which hurts immersion.

Some of the pony models are decent and their motion animation is fine, arguably better than in the show, but the backgrounds and textures just leave me confused. There's a cartoonish texture we can expect, but also the more detailed texture of the airship, and some of the other models/backgrounds that look horribly out of place.

I honestly don't think the animators had enough time or practice with the new engine. There seems to be some difficulty making foreground and background seamless. There's clear instances of models and clear instances of backgrounds. They honestly don't mix.

The camera pov is very static which I think draws attention to this. If the camera was moving as opposed to largely zooming, and the backgrounds more seamless and better coordinated the effect would be much cleaner.

The water scenes look far, far better, due to the color synergy and soft blurring of the background. The high saturation, high detail of the backgrounds outside of the water draw viewers to them, which is bad, since the images don't really mesh well with the meshes.