User:Guildmaster Grovyle

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Grovyle (Dove by name) is an explorer and treasure hunter who has met much success in recent years, reaching the rank of guildmaster in almost record time. However, his exploits before his ascension are all but a mystery. Few Pokémon had heard of him prior to the expedition that marked the death of his partner, and virtually no one can claim to have known him before he began exploring. According to the Exploration Team Federation, his discoveries in the murky reaches of Zero Isle are his most notable achievement, but it is rumored that a far graver affair spurred his promotion. Grovyle also claims that he discovered and even drank the Elixir of Life after a failed attempt to revive his deceased partner.

Personality
Thoughtful and brooding, Grovyle trusts only his guild and a few of the more unseemly residents of the Serenity River Valley. Because he is known for keeping secrets, sometimes for no apparent reason, few trust him in return. Despite his inclination to stay reticent at all times, Grovyle is seldom afraid to voice his opinions when aroused. He bears insults against his courage, behavior, and masculinity stoically (sometimes appreciatively); nonetheless, offenses against his appearance and his special clique do not go unanswered.

Although he enjoys speaking in riddles and metaphors, Grovyle is no poet. Some would say that he lacks the empathy needed, others the proper contentment. Certainly, compassion is one experience that does not come to him naturally. Often, he scoffs at thoughts of kindness and hospitality.

Moves

 * Agility
 * Mega Drain
 * Energy Ball +1
 * Fury Cutter +4

Abilities

 * Overgrow
 * Immunity (when wearing Carolina's Scarf)

Other Talents

 * Outstanding penmanship
 * Adept leadership
 * Novice witchcraft

Reminders
Grovyle first appears in Part 1 of Reminders as the story's first person narrator and leading protagonist. First appearing at his own office, reflecting upon how to let Drapion and Arbok approach Officer Magnezone after jobs, he displays a significant distaste for his guild's brusque dispositions and rude tendencies. After considering letting Gardevoir perform their duties instead, he emerges from his office at Arbok's behest due to the presence of an unexpected visitor--Smeargle--from whom he learns of the break-in at Richelugia Manor. Arriving at the scene with Team AWD in tow, he encounters Lugia's butler, who despite his apparent misgivings about the crew, brings all four of the guests to Lugia's study. Once Baron Seymus is done with his own impromptu "appointment," the butler admits the four into the study, where they learn of what Umbreon had stolen. Grovyle then relates the tale of the Two Hundred and Ninety Instruments to Lugia and her bodyguard, informing them of the nature of the burglary. He then reveals that one of the Instruments is actually in town. He personally had personally sold it to the Archaeology Association "at an exorbitant price."

Grovyle then convenes with the entire guild at the sublevel of his house, though he lets Weavile explain the situation to his associates. He then dispatches the guild to various corners of the land to warn Instrument-bearers of the impending threat, thus initiating Roserade's part of the story.

Grovyle resumes his role when he returns late from his own route and finds the rest of the guild dining in the base. There, he learns of Seymus's breakdown and determines that he is as much a threat as Umbreon at the present time. After consulting Rhyperior on the matter of how to deal with Umbreon, he concludes that a stake-out at the Archaeologists' base is the best course of action. Grovyle then decides that stake-out party would be composite of the guildmaster and the three team leaders, who also happened to be the best suited for dealing with such an outlaw. After the meeting, he returns to his office and picks up an old scarf, mourning the partner to whom it had once belonged. Grovyle morbidly reflects upon his duty to ensure that his guild does not share her fate and dons the scarf in preparation for the upcoming mission.

During the stake-out, Grovyle discusses the legend he told at Lugia's study with Weavile, who wonders if the Original One might be omniscient and willing to share some of its knowledge with her. Thus Grovyle tells some of the legend's more minor details, initiating a conversation about whether the Original One lives on in any form.

Just before sunset on the next day, Grovyle and the others return to find that Umbreon had already entered the Archaeologists' tent. They pursue Umbreon, who by this time already possesses the Terra Cymbal, through Spring Town, yet the outlaw manages to shake them off until he exits the town entirely. Grovyle and Weavile follow Umbreon into a nearby ash grove, where they find the rest of the Blacky Gang lying in wait. Surrounded by the robber's thugs, Grovyle stalls for time by commenting on how he has moved up in the world. Consequently, Umbreon spills more information about his employer than he intended, but he is also unable to resist the temptation to poke fun at the explorers' private lives. This then leads to a confrontation between the two parties, but Lopunny and Gallade arrive in time to strike the first blow and send the entire clearing into disarray.

When Umbreon flees, Grovyle alone follows him deeper into the grove. He corners the outlaw and demands information concerning his mysterious benefactor, threatening to drain him of his energy one Joule at a time. However, Umbreon reveals his hidden needles and attempts to drug the explorer into submission. When this fails due to the influence of the old scarf, the two resume their duel until Umbreon taunts Grovyle about his relationship with Lugia. This infuriates Grovyle to such an extent that he promptly slices Umbreon's face open.

Umbreon then appears to surrender. However, before either of the combatants can say another word, Officer Magnezone arrives with Flygon and a cohort of Magnemite, who tend to the outlaw's wounds and formally arrest him. Grovyle ultimately does get a chance to carry out his previous threat when Umbreon attempts to escape, but when Magnezone refuses to grant the guild the full reward for the arrest, he tells Umbreon to give the chief as hard a time as possible. Later, Grovyle suffers a rant from Lopunny because of his acceptance of Magnezone's reduced reward.

Pets
Grovyle appears in Pets as a rather minor character, appearing in only the prologue, Part 1, and the epilogue. He answers the door to find Wigglytuff assisting a Sableye, who had been sent by Zoroark to deliver a macabre letter which appears to be her last will and testament. Grovyle is all but dumbstruck, but he decides to follow Zoroark's instructions and await her arrival at his house.

When she finally arrives, Grovyle is the first to tend to her wounds, since he had neglected to inform the rest of his guild of the situation. Medicham in particular is outraged by his silence and nearly starts a fight over the matter. However, Zoroark agrees to share her story and let the entire guild know of her mission and its results.

Grovyle makes a final appearance after Zoroark finishes her story, but when she reveals that Thrasher's letter was not meant to be taken seriously, he nearly faints. He then decides that the guild's next order of business should be locating the Mismagius who appeared at Mount Averno. After the rest of the guild retires after such a long night, he asks Lopunny to let Zoroark lodge with Team Charm until she recovers. Lopunny proves sympathetic to not only Zoroark but to Grovyle himself, who had failed both Zoroark and the guild severely.

A false version of Grovyle appears in Part 10 as one of the doppelganger's victims in Zoroark's nightmare. This false Grovyle advises her to find Cresselia and report her findings to her alone. The nightmare Grovyle is notable for being first character to call Zoroark by her actual name (Kris), but it soon dies from its wounds, furthering Zoroark's fear and spite. Nevertheless, this nightmare prompts her to reconsider Sherwood's advice.

Book 3
Grovyle will appear in the unreleased third book of the story as its primary narrator and protagonist. In this installment, Grovyle will finally clash with the Collectors Guild--namely Baron Seymus, its leader, and Hektor, its newest champion.

Merchandise
You wish.

Quotes

 * "Everything is on a need-to-know basis. And you don't need to know everything."

- PMD alignment chart

Best of the "Mane Six"
5. Applejack

4. Twilight Sparkle

3. Pinkie Pie

2. Rainbow Dash

1. Rarity

Best Ponies
5. Fleetfoot

4. Rainbow Dash

3. Trixie

2. Rarity

1. Princess Celestia

Best Comics-Exclusive Ponies
5. Flax Seed

4. Jewel

3. Queen of Trottingham

2. Tealove

1. Kibitz

BEST CHARACTERS (a.k.a. the real list)
5. Kibitz (Comics)

4. Alternate Sombra (Comics)

3. Queen Chrysalis

2. Princess Celestia

1. Gilda

The Guild and the VAs
I found out that one of the deviations of an author that I've been keeping an eye on was actually a memetic piece made by a deviant named Sukanar. Interested by the concept, I proceeded to create my own variation of the piece with voice actors that would befit the members of my guild (all eleven of us). I intend to add other Pokémon who are not in the guild later (including our rival guild), but for now, here they are:

[Update: The page for the Collectors Guild is almost complete.]