Talk:Fighting is Magic/@comment-4853260-20120910080210/@comment-4853260-20120911115626

Gameplay balance isn't really restricted to supers or damage output. It's more on the strengths of each character and whether or not the game can be played on even footing. You have to take in each character's tools and their gameplay in general. Just because Applejack only has one (level 2) super doesn't necessarily mean she's a bad character.

Many games suffer from huge imbalance; Tekken is not an exception. Games like Marvel vs Capcom 2 and BlazBlue: Calamity Trigger have tremendous gaps in terms of characters' effectiveness; i.e. the four gods of Marvel (Cable, Sentinel, Storm and Magneto) compared to the terrible three (Servbot, Roll and Dan), and Nu-13 compared to Iron Tager.

Typically, fighting game fans believe in an ideal game where victory is dependent on one's skill rather than the strengths of the character.

Tekken's beginnings were...difficult. The earlier games were unbalanced in gameplay, sometimes incredibly so (Tekken 4 being the biggest offender). What I like about the new games is that they're much more balanced, probably some of the most balanced fighters in the market. And it seems like Tekken Tag Tournament 2 is following that formula...except of course for "vanilla" Tag 2 with Hwoarang's stupid unblockable Tag Assault filler, which is absolute nonsense.

I hope that Fighting is Magic does the same. There might be a (slim) chance that the balancing of the game might be off, but overall I have confidence in them.