My Little Pony: Kenbucky Roller Derby is a limited-run Hasbro-licensed series of full-color comics by IDW Publishing. Based on My Little Pony Generation 5, it centers on the Mane 6 forming a roller derby team. Issue #5 was released as the last issue in the series.
"Lace up your skates, everypony, we're heading to the Kenbucky Roller Derby! After getting rejected from the local roller derby team, Sunny sets out to form her own team. Thanks to self-appointed team manager Pipp and her ClipTrot sleuthing skills, they find the perfect pony to join them: Tracy Tailspin, retired derby legend! And she lives right in Maretime Bay! Tracy agrees to help on one condition: Sunny must complete a super-challenging skating obstacle course. But with her sights set on the Kenbucky Roller Derby, nothing can stand in her way!"
"Give me an S! Give me a K! Give me an A! Give me a T! Give me an E! What does that spell? SKATE! Pipp is cheering her heart out from the stands, but Sunny's roller derby tryouts are...less than ideal. But Sunny created her team to give every creature an equal chance. Plus, they have the best coach in all of Equestria! The Mane 6 are going to have to pick themselves up by the skate straps if they want to have any chance of competing in the Kenbucky Roller Derby!"
"Tracy Tailspin used to be dynamite on the roller derby track. She could bean-dip with the bests and grapevine with the greats, and she had the most legendary tailspin twister. But she retired at the height of her career, right after being made team captain, and nopony was ever sure why... Was it a hoof sprain? A team feud? An evil curse?! When Sunny's leadership style starts to remind Tracy of her own failed stint as captain, Tracy decides it's time to finally open up and share the story of her final days with the Dazzlebrook Dynamites."
"Sunny has read every book about leadership, coaching roller skating, roller derby, the Kenbucky Derby, the history of the wh—well, a lot of books, but the newly formed Maretime Bay Brawlers can barely run a successful play. Pipp, hoping to boost their spirits, blasts some tunes and lowers the disco ball, and the team skates like a dream! All they needed was a bit of fun! But with the Kenbucky Derby just around the corner, Sunny doesn't have time for disco breaks."
"Skates? Check! Helmet? Check! Knee pads? Check! The Mane Six have been training for the Kenbucky Roller Derby for... Well, probably not as long as they should have... And it's finally here! The team just found their rhythm, and they're ready to block, dip, and jam, but the competition is tough. Sunny is going to have to coach like she's never coached before, bout after bout, if they hope to make it to the final!"